This guide focuses on obtaining all 13 achievements for Half-Life 2: Episode One as quickly as possible. It is possible to obtain all achievements in one playthrough. To speed things up, set the difficulty to Easy. There are no difficulty-related achievements, so it makes your playthrough significantly easier. Before we start it is worth stating that cheating will disable achievements. Before you start you should make sure you set svcheats to 0 via the developer console. If you do cheat, you will not be awarded achievements!
Kill an Elite Soldier with his own energy ball. Shortly after your Gravity Gun gets upgraded in the Confiscation Field you will have to form a bridge by grabbing energy balls from the white beams and shooting them into the large sockets on the walls. After you have formed your first bridge you will encounter some Combine troops from various directions. After dealing with them you will have to form another bridge in the same fashion. After crossing the second bridge you will get attacked again, but this time there will also be Combine Elites who shoot energy balls at you (identical to the balls from the white beams). Catch one of these balls with your upgraded Gravity Gun and shoot it back at him.
If you don't manage to kill him, you can skip this achievement for now. There will be other opportunities later on. After you and Alyx fight a couple of zombies you have to go through an air duct to open a door.
Once you get to the room on the other side of the door there is a stash with a shotgun, a pistol and some suit charges. If you are going to do the The One Free Bullet achievement, which I am assuming you are, this point is where you have to fire your only bullet. There is a lock in this room you can only shoot to break. Fire one bullet with your pistol to break the lock. Do not use the shotgun to break the lock, because it counts as more than one bullet.
From this point on, you may never fire another bullet until you reach the end of the game. However Grenade, Crowbar, Rocket, and Gravgun kills are okay.
Keep in mind that Crossbow bolts, SMG Grenades and Pulse-Rifle Orbs also count as bullets. In case you receive a new type of weapon, be sure to immediately switch back to a 'safe' weapon before firing. You should make good use of any props you encounter on your way (the bigger the better), and if possible carry them with you once you've used them. You never know when you may need them again. When you navigate the tunnels you will notice several flares on the ground.
You will want to use these to light any zombies you encounter in these tunnels on fire. This shaves off a couple of zombies from the 15 you need for Zombie-que. Doing this now saves you a lot of trouble later on, when things get a lot more hectic.
According to others, it is even possible to light all 15 zombies on fire in these tunnels. Car Crusher Use the cars to squash 15 antlions in Episode One. A while into this chapter you will come to a door you have to open by spinning a wheel. Across from this door is a hole in the ground Antlions will start spawning from when you turn the wheel. There is also a green car nearby. Use this car to squash 15 antlions before you open the door. When you are done you may place the car over the hole to stop them from spawning.
You can also do this in the parking garage later on in this chapter, but then there will be three spawn holes, making it considerably more annoying to do. Zombie-que Use flares to light 15 zombies on fire. This is quite an annoying achievement to do.
You'll come to a point where you find an elevator, but it's powered down. You will need to follow the sparking wire to a fuse box, which when activated will summon a horde of 'Zombines' as Alyx calls them, as well as fast and regular zombies. There are a total of six flares in the area. Two of them are located right near the elevator. Another is in a fenced off area with a lock, which is located a little forward and to the left when you stand with your back to the elevator. Another two flares are also in a fenced off area, but this one has no door. Instead, there is an opening to the ceiling through which you will have to pull your flares out.
This second fenced off area is located a little forward from the other, still moving away from the elevator. The last one is located to the right of the door you entered the area from. Close to the second fenced in area is a door being barred by a wooden beam. Inside this shed is the fuse box. Make sure you know exactly where the flares can be found before you activate it. There won't be a lot of zombies right off the bat, so you're better off holding out until there are more zombies before you activate your first flare in order to maximize your efficiency.
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You will probably need all of the flares. Since you cannot see where you're going unless you use your flashlight, you should refrain from sprinting if possible, because both draw from the same energy source. If your flashlight dies, you're pretty much done for in the wave of zombies.
Also be on the lookout for Zombines who use their grenade to blow up your valuable flare targets. Live Bait Help Alyx snipe 30 enemies in Episode One.
After you encounter your first sniper, and take him out using the grenades from the crates directly below him, Alyx climbs up to his position and grabs his sniper. She will shoot down a ladder for you allowing you to proceed.
The trick to this achievement is to simply keep moving around in circles in the first area, dragging the zombies along with you for Alyx to snipe. When a Zombine pulls out a grenade for a suicide bombing attempt, use the Gravity Gun to pull it towards you and punt it far away. This prevents them from killing valueable targets for Alyx.
There are 8 zombies in the first area past the ladder for Alyx to snipe. Afterwards, you head up to a boarded-up bridge across from Alyx' position. Use the Gravity Gun to clear the way for her to kill another 8 targets. When you get back down to street level, there is a Combine Elite firing a turret on Antlions to your right behind some metal plates. Remove the back plate and allow Alyx to kill him. This means more targets for her to snipe.
On the far side there are more Combine troops on the barricade. You can use the Antlions as cannon fodder from this point to finish your 30 sniper kills. The combine on the far side will be too busy killing Antlions, which will keep spawning from the hole down the street. Punt them on their backs to make them easy targets for Alyx. Once the achievement unlocks, cover up the hole with the car nearby and finish off the remaining Combine.
This is also a great location to do Car Crusher in case you didn't finish it earlier. Destroy the gunship in the hospital attic. Story related so you can't miss it. After a long time you reach Barney, who will give you back your trusted crowbar and sends you on your way. Soon you will see the gunship flying around. Fight your way through the hospital and once you get to the attic you'll see an unlucky guy with a rocket launcher get blasted.
Go over to his body and grab the Rocket Launcher. Shoot the gunship three times and the achievement will unlock. Be sure not to stand in the center of the attic once it is coming down or you'll get crushed. If you haven't finished Zombie-que yet, you get another chance. After a while you will have to drop down into a hole to continue. When you do, you will end up in a room with bullet proof glass.
Behind the glass are several zombies, and next to the glass are two flares you can use to light the last couple of zombies you might still need on fire. Citizen Escort Don't let any citizens die when escorting them to the escape train. As soon as you get outside you'll meet up with Barney. From here on you have to escort City 17 citizens to the escape trains. The easiest way to make sure no citizens die is to just make a run for the end point ignoring most of the enemies. This won't always work, but it saves you a lot of trouble when it does.
While escorting the first group of four citizens you will encounter no resistance, allowing you to familiarize with the path to take. As soon as you enter the room with the fenced in area and resistance fighters, the citizens will count as having been escorted and your squad size should shrink to zero.
Alyx will now man the turret just outside the end point to help fend off any enemies. On your way back to Barney you will encounter Manhacks and Hopper Mines. Make sure you grab the Hopper Mines and place them in strategic positions for later. When escorting this second group past the trains two Combine Elites will come in through the window above. Just ignore them and keep running towards the end point. After the first two groups have been escorted you will encounter a sniper and some more Hopper Mines.
Use the unlimited supply of rockets nearby to take care of the sniper, clearing a path for the next group. Go back to Barney for four more citizens. As soon as you get back inside the train station, a Combine Elite will shoot down the train to your left and a pillar below the ledge to your right, forcing you to go over the trains via the newly created ramp. Get rid of the elite and kill two more Combines rappelling down onto the train at the back of the trainyard. The coast is now clear to run back to the fenced in area and escort four more citizens. After escorting the third group you will encounter combine soldiers with shotguns on your way back.
Let Alyx handle all of them by luring them into her line of fire. When they are all dead, go back to find a Combine Armored Personal Carrier shooting rockets at you, as well as several more combine soldiers. Take care of the APC with the rocket launcher and finish off the remaining combine to clear the path for the next group. This fourth group consists of two citizens.
![Half Life 2 Episode One Half Life 2 Episode One](/uploads/1/2/3/8/123865323/336850220.jpg)
You can sprint past the courtyard safely, as the combine on the rooftops can hardly hit you from this range. Once inside another group of elites will blast open a door and come in guns blazing. Take care of them quickly and sprint to Alyx to draw the rest into her line of fire. Once these citizens have been escorted as well, on your way back through the courtyard you will now encounter City 17 Metrocops. Finish them off using the rocket launcher and go get the last group of citizens. This fifth and final group consists of two citizens, as well as Barney. You will encounter little resistance escorting this final group as long as you keep moving.
If you managed to escort all groups safely to the train station, the achievment should unlock as soon as Alyx seals off the door behind you. Escape From City 17 Escape City 17 with Alyx. Story related so you can't miss it. Once you have evaded the Strider and crossed the trainyard, you will get to a ledge that's reachable via a ladder.
Bring up your Rocket Launcher and start blasting the Strider. On the ledge is another unlimited supply of rockets you can use to bring the Strider down. As soon as you do, get on the back of the train. You and Alyx ride the train out of City 17 when a gunship tries to follow you into a tunnel but crashes.
After the gunship crashes, the achievement should unlock. The One Free Bullet Beat Episode One firing exactly one bullet. Grenade, crowbar, rocket, and Gravgun kills are okay! If you have never fired another bullet after shooting the lock in chapter 3, the achievement should unlock at the same time as Escape from City 17.
If you didn't get it, keep in mind that from the point where you obtain the pistol and the shotgun, you are only allowed to use the Crowbar, Gravity Gun, Rocket Launcher and Grenades. Environmental objects such as flares, oil drums, etc. Are allowed too. What is not allowed is the.357 Magnum, 9MM Pistol (apart from the one bullet needed to open the lock just after you get it), Shotgun, Crossbow, Sub-Machine Gun (including the SMG Grenade) and Pulse-Rifle (including the orbs). Even though you technically fire bullets with them, you are still allowed to use the various mounted turrets you encounter throughout the game (thanks to for confirming this). Also, you must do this in one entire playthrough. Saving and reloading is fine, but doing a chapter over where you used a gun is not.
I found this out the hard way. For me Alyx got stuck at the very end of the Stalker train and did not open a door for me. I started up the Lowlife chapter from the menu and played on, but I did not get the achievement. Reloading a save before Alyx got stuck and playing all chapters again did the trick for me. Congratulations on completing all of the achievements in Episode One! When i started this episode, i immediately looked at the achievements and saw the one bullet one.
I said, lets see what happens! And got it on my first try. Didn't know that the mounted turrets don't count against this achievement. I kept forgetting to use the flares and even without this guide, i only missed 2 achievements and that was ZombieQue and Conservationist. Spoiler for Lowlife - When you turn off your flashlight in the dark in the underground parkade, sometimes a normal zombie will spawn, so don't turn your light off for too long!
. Summary: Half-Life 2: Episode One is an all-new episode created by Valve that extends the Half-Life 2 single player adventure. The player reprises his role of Dr.
Gordon Freeman, who must immediately face the repercussions of his actions in City 17 and the Citadel. Freeman reconnects with Alyx Vance Half-Life 2: Episode One is an all-new episode created by Valve that extends the Half-Life 2 single player adventure. The player reprises his role of Dr. Gordon Freeman, who must immediately face the repercussions of his actions in City 17 and the Citadel. Freeman reconnects with Alyx Vance and her robot, Dog, as they continue their support of the resistance's battle against the Combine forces.
This wasn't too well received by fans, mainly due to its length and the fact that it's all setup and no payoff. The concept of episodic gaming This wasn't too well received by fans, mainly due to its length and the fact that it's all setup and no payoff. The concept of episodic gaming was pretty new at the time. The low price now, and the fact that you can play Episode Two right after if you like, means these aren’t big problems. As I said, it’s not bad, but it’s also not great. Maybe it’s just because I’m comparing it to the legendary Half-Life 2, but something is lacking. On the surface at least, there’s very little that's new here.
Most levels feel like they might have been abandoned during HL2’s development, and then adjusted slightly for this Episode (though I’m not saying that’s actually the case). No new locations, just new areas of locations we’ve already been in.
No new weapons. There’s hardly even any new assets. There’s one new enemy.
But, that’s it. This episode has a focus on Alyx, her character development, and teamwork with her. They succeeded at that, and her AI is a lot better than the normal friendly NPCs. Or at the very least, she isn’t a burden.
Since she’s such a great character, it’s a welcome change to go through game alongside her. It also took a darker tone (and darker levels in the literal sense) than HL2, which was originally supposed to be a darker game, and they were probably trying to explore that a little with this episode. So there are new things here, there’s just not a lot of substance to it. Still, its 3-4 hours of your time, and it leads into the fantastic Episode Two. It's a perfectly adequate game, it's just not a very adequate follow-up to Half-Life 2.
. WW: June 26, 2013 Mode(s) Half-Life 2: Episode One (stylized as HλLF-LIFE 2: EPISODE ONE) is a video game, the first in a series of that serve as the sequel to the 2004. It was developed by and released on June 1, 2006. Originally called Half-Life 2: Aftermath, the game was later renamed to Episode One after Valve became confident in using an episodic structure for the game.
Similar to Half-Life 2, Episode One also uses the. The game debuted new lighting and animation technologies, as well as enhancements. The game's events take place immediately after those in Half-Life 2, in and around war-torn. Episode One follows scientist and his companion as they fight in humanity's continuing struggle against the alien civilization known as the. When the story begins, Gordon wakes up outside the enemy's base of operations, the Citadel, after being left unconscious from the concluding events of Half-Life 2.
During the course of the game, Gordon travels with Alyx as they attempt to evacuate the city. As the game comes to an end, Gordon and Alyx are caught in a major accident, and their fates are revealed in the sequel,. Valve views episodes One through Three as tantamount to a standalone release. Episode One is available as part of a bundle package known as, which also includes Half-Life 2, and.
Half Life 2 Episode One Cheats
Episode One received a generally positive critical reaction, and the co-operative aspects of the gameplay received particular praise, although the game's short length was criticized. See also: In Episode One players make their way through a linear series of and encounter various enemies and allies. The gameplay is broken up between combat-oriented challenges and physics-based puzzles.
Episode One integrates -like tasks into the story to familiarize the player with new gameplay mechanics without breaking immersion. A appears on the screen to display the character's health, energy, and ammunition. Throughout the course of the game, the player accesses new weapons and ammunition that are used to defend the character from enemy forces. Unlike in Half-Life 2, where Gordon's initial weapon is the, Gordon first acquires the, which plays a crucial role in the game by allowing the player to use physics to manipulate objects at a distance in both combat and puzzle-solving scenarios. The for Alyx Vance, Gordon's companion, was designed specifically for co-operative play in Episode One to complement the player's abilities. The developers described Alyx's programming for Episode One as a 'personality code' as opposed to an 'AI code', emphasizing the attention they gave to make Alyx a unique and believable companion. For part of the code, she was specifically programmed to avoid performing too many mechanical or repetitive actions, such as repeating lines of dialogue or performing certain routines in combat situations.
Examples of this co-operative gameplay include combat in underground levels. In this scenario, the player can conserve their ammunition by using a flashlight to help Alyx spot and kill oncoming enemies. Similarly, Alyx will often take up strategic positions and provide covering fire to keep the player safe while they travel to a certain area or perform certain actions.
Synopsis Setting The original takes place at a remote called the. The player takes on the role of, a scientist involved in an accident that opens an portal to the world of Xen and floods the facility with hostile alien creatures. After the player guides him in an attempt to escape the facility and close the portal, the game ends with a mysterious figure who offers Freeman employment. The protagonist is subsequently put into by this mysterious character known as the. Half-Life 2 picks up the story, in which the G-Man takes Freeman out of stasis and inserts him on a train en route to City 17 an indeterminate number of years after the events of the first game, with Earth now enslaved by the forces of the.
The player guides Gordon to aid in humanity's struggle against the Combine and its human representative,. He oversees the occupation from his base of operations in the Citadel, a monolithic building at the heart of City 17. Fighting alongside Gordon is an underground resistance led by former colleague, as well other allies including Dr. Vance's daughter and the enigmatic, an alien species. Half-Life 2 ends with a climactic battle atop the Citadel that inflicts critical damage to its reactor. When it seems as if Alyx and Gordon are to be engulfed by the explosion, the G-Man appears once more. After giving a cryptic speech, he extracts Gordon from danger and places him in stasis once again.
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Talks with the resistance leaders outside the Citadel. The new and effects are visible. After the explosion of the Citadel reactor from which Gordon was extracted by the G-Man and where Alyx Vance was left behind, time suddenly freezes. Several Vortigaunts appear and rescue Alyx from the blast.
After she is rescued, the Vortigaunts appear before the G-Man and stand between him and Gordon. They teleport Gordon away from the scene, much to the G-Man's displeasure. Retrieves Gordon out from under some rubble outside the Citadel, and Gordon reunites with Alyx, who is relieved to see him. Alyx contacts Eli Vance and, who have escaped the city, and is informed the Citadel's core is at risk of exploding at any moment.
Kleiner states the explosion could be large enough to level the whole of City 17, and the only way for them to survive is to re-enter the Citadel and slow the core's progression toward meltdown. Eli reluctantly agrees when he sees no other option. Alyx and Gordon re-enter the now-decaying Citadel to try to stabilize the core; Gordon is successful in re-engaging the reactor's containment field, which delays the explosion. Alyx discovers the Combine are deliberately accelerating the destruction of the Citadel to send a 'transmission packet' to the Combine's homeworld. She downloads a copy of the message, which causes the Combine to prioritize them as targets. Alyx also downloads a transmission from, in which she mentions a 'project' she has located, before she is cut off by a Combine attack.
Afterwards, Alyx and Gordon board a train to escape the Citadel. The train derails en route, forcing the duo to proceed on foot.
As they fight through the disorganized Combine forces and rampant alien infestations, Kleiner appears on the screens Breen once used to pass out propaganda, and gives out useful updates to the evacuating citizens about the latest turn of events as well as reiterating the Citadel's imminent collapse. Alyx and Gordon eventually meet up with and a group of other survivors who are preparing to move on a train station to escape City 17. Alyx and Gordon provide cover for the passengers as they board. To keep the survivors safe, Alyx and Gordon opt to take a different train. They manage to escape just as the reactor begins to detonate; the energy sends out the Combine's message. Several pods containing Combine Advisors are ejected from the Citadel as it detonates.
The resulting shockwave catches the train, derailing it. Development Half-Life 2: Episode One is the first in a trilogy of serving as the sequel of the 2004 video game. In February 2006, Valve announced that they would be releasing a trilogy of episodes covering the same. While the plots and dialogue of Half-Life and Half-Life 2 were written solely by Valve's in-house writer Marc Laidlaw, the Half-Life 2 Episodes were by Laidlaw, Chet Faliszek, and Erik Wolpaw, with Laidlaw retaining overall leadership of the group.
Valve explained that the focus of Episode One was character development, in particular that of Gordon's companion Alyx, because she accompanies the player for almost the entire game. Project lead Robin Walker discussed the reasoning behind this approach in an article announcing the game in the May 2005 issue of UK, saying, 'It's kind of ironic that despite so much of the theme of Half-Life 2 being about other characters and other people, you spent most of the game alone.' Laidlaw expanded further on the game's premise, saying, Episode One deals with the events and issues set in motion during Half-Life 2. You've done critical damage to the Citadel.
The whole place is going to go up, taking out City 17 and what's in its immediate radius. You and Alyx are leading the flight from the city getting up close and personal with some of the creatures and sights from the end of the game. It was later confirmed that players would reprise the role of Gordon Freeman, unlike the original Half-Life expansion packs, which all dealt with different characters.
Valve decided to develop Episode One in-house, as opposed to working with outside contractors as with previous expansions, because the company was already comfortable with the technology and construction tools of Half-Life 2. Because of Alyx's significant involvement in the game, Valve made modifications to her AI that allowed her to react to the player's actions.
Modifications include commentating on objects the player manipulates or obstacles they have overcome. She also acts as an important device in both plot exposition and directing the player's journey, often vocalizing what the player is required to do next to progress. The developers explained that a large part of their focus was creating not only a believable companion for the player, but also one that did not obstruct the player's actions. They wanted to allow the player to dictate his/her own pace and method of overcoming any challenges faced without being hindered. This meant that Valve often had to scale back Alyx's input and dialogue during the player's journey so they would not feel pressured to progress and consequently object to her presence. The developers also placed what they described as hero moments throughout the game, which allow the player to single-handedly overcome obstacles such as particularly challenging enemies, during which Alyx takes the role of an observer and gives the player praise and adulation for their heroic feats. Play testers were used extensively by the developers throughout the entirety of the game's creation in order for Valve to continually gauge the effectiveness of in-game scenarios as well as the difficulty.
The game runs on an upgraded version of Valve's proprietary, and features both the engine's advanced lighting effects, and a new version of its technology. Upgrades to enemy AI allow Combine soldiers to utilize tactics previously unavailable to them. For example, Combine soldiers were given the ability to crouch while being fired upon in order to duck underneath the player's line of fire. The game's soundtrack was composed by Kelly Bailey. The music is used sparingly throughout; it plays primarily during scenes of major plot developments or particularly important action sequences such as large battles or when encountering a new enemy. While no new locales were introduced in Episode One, large alterations were made to the appearance of both City 17 where the game takes place and the Citadel from the end of Half-Life 2 to reflect the changing shape of the world and remind the player that their actions have major effects on the story line.
The Citadel has degenerated from the cold, alien, and imposing fortress of the previous game into an extremely unstable state. This provides a visual cue to the player of the catastrophic damage they inflicted, and it allows for the introduction of new gameplay elements that accentuate the dangers which come with the Citadel's imminent collapse. In addition, it serves a thematic purpose by highlighting the weakening of the Combine's dominance in City 17. Likewise, City 17 has been altered to reflect the aftermath of the resistance's open rebellion, with vast swathes of destroyed buildings, and the introduction of foes previously kept outside its confines in Half-Life 2 to emphasize the scale of the uprising. Release and reception Reception Aggregate scores Aggregator Score 85.82% 87/100 Review scores Publication Score 8/10 B 8.7/10 8.5/10 90% 85% Upon release, Episode One was sold in both retail stores and Valve's online distribution system, where it was sold at a discount price.
The game was also distributed by as both a standalone release and as part of Half-Life 2: Platinum Collection. It was available for pre-load and pre-purchase through Steam on May 1, 2006, with and immediately available for play as part of the package.
Episode One is available as part of a bundle package known as, which also includes Half-Life 2, and; and is available for Mac, and. About 1.4 million retail copies of Episode One were sold by 2008. Response to Episode One was generally positive, and reviewers praised the game for having more intricate, well-paced gameplay than Half-Life 2. The game's interactivity, particularly in the form of Alyx and her reactions to the player's actions and the events of the game, was also singled out for praise. Commented that 'while this inaugural episode may not be the essential FPS that Half-Life 2 is, I can't imagine any shooter fan who'd want to miss it.' In its review, PC Gamer UK directed particular praise to the balance between puzzle-oriented and action-oriented challenges throughout the game. In Australia, the magazine awarded the game 10 out of 10.
Praised the 'deftness' with which the game was able to direct the player's eyes, and the strength of Alyx as a companion, concluding, 'In an interactive genre bound to the traditions of the pop-up gun and invisible hero, it simply doesn't get more sophisticated than this.' Episode One earned a scores of 87/100 and 85.59% on review aggregators and respectively. Awarded Episode One with the title of 'Best PC FPS of 2006' and described it as a 'great bang for the buck using Valve's new episodic plan', although it did not offer 'the complete experience that Half-Life 2 was'. GameSpy ranked Episode One ninth on its 2006 'Games of the Year' list, and it also noted the implementation of Alyx as a believable and useful companion. A common criticism of the game is its short length. Episode One takes roughly 4–6 hours to complete, which raises the issue of whether the game justifies its price. Argued the futility of reviewing the game due to its episodic nature; as the first part of a three-part story arc, it is difficult to judge it when divorced from the final product.
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Welcome to the Half-Life 2: Episode One wiki guide. Gordon Freeman, long time no see. As you'll soon find out, the Resistance is still resisting. The Combine are still oppressing. And luckily for you, your gravity gun is still kicking. It's time to tackle another Half-Life adventure filled with monstrous baddies and confounding puzzles. Kick start your episodic adventure the right way and tear through Half-Life 2: Episode One's challenges.
Whether you've seemed to reach a dead-end or need tips for conquering the game's grueling boss fights, our guide has what you need to complete Episode One. In this Half-Life 2: Episode One strategy guide, you'll find: Basic tips and strategy for Half-Life newcomers. Complete Half-Life 2: Episode One walkthrough with solutions for every puzzle. Boss fight tips and tricks for getting through the toughest battles. IGN Insiders get exclusive access to PDF and PSP downloadable guides, as well as a video walkthrough of the final confrontation.